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Lagless
Eco Hosting

Defeat the meteor, lag free.

Eco drops your whole server into one shared countdown: build a civilization, run a real player-driven economy, and get there without wrecking the ecosystem simulated beneath every build. We built hosting for exactly that load.

48-hour free trial · No credit card required
Full panel control·DDoS always on·Save rollback·60s setup
Eco server scene with a riverside settlement and watermill

More than a builder sim

Four systems, one running world.

Eco isn't just a map you build on. It's an economy, a government, and an ecosystem, all simulated at once and all pushing back on each other. That's what makes it heavier than a typical survival server, and it's what we sized our nodes for.

A real, player-run economy

Currencies, shops, and contracts your players build and price themselves, not a menu you unlock. Specialize in a craft and trade for the rest.

Laws your players actually vote on

A programmable law system with elections and taxation. Your server governs itself instead of you moderating every dispute by hand.

A living ecosystem underneath it all

Thousands of simulated plants and animals react to every mine, farm, and factory. Overdevelop and the world pushes back before the meteor even arrives.

One shared deadline: the meteor

A countdown every player on the server races together. It's what turns Eco from a builder sim into a genuine collaboration under pressure.

What we promise

A host that treats Eco seriously.

Most generic hosts treat every game the same. We don't. Eco gets the same care as our biggest titles: full panel control, fast updates, and support from people who understand why your economy tanked.

Updated close to release

New Eco builds go up on our nodes soon after they ship, so you're not stuck running last patch's balance and recipe changes.

Every setting, in the panel

Meteor timer, skill rates, world size, difficulty. Edit and restart from the panel, no SSH gymnastics or support ticket.

Saves you can swap and roll back

Move a world in via SFTP, or roll back to yesterday's snapshot before trying a risky law change. Your economy stays intact either way.

Why the simulation doesn't choke

Hardware that keeps the whole map ticking.

Eco doesn't just render the players near you. It simulates the entire map's ecosystem, economy, and government every tick, whether anyone's nearby or not. That's sustained load for as long as your server runs, so we built our nodes for exactly that profile.

AMD Ryzen 9900X & 9950X

Current-gen Ryzen 9, single-thread speed up to 5.7GHz. Eco's world simulation runs continuously on a few hot threads, not just when players are active, and that clock speed keeps ticks from piling up.

DDR5 ECC Memory

Every plant, animal, and structure on the map lives in memory at once. Fast DDR5 with ECC gives your growing civilization headroom and guards against corruption on long campaigns.

NVMe SSD storage

Eco writes world state constantly as players build, mine, and terraform. NVMe keeps those autosaves invisible instead of stalling the server.

FAQ

The questions people actually ask.

Everything about running an Eco dedicated server on Lagless.

8 GB is a fine starting point for a small settlement (up to about 4 friends), and it's our entry tier. Eco simulates the whole map continuously, plants, animals, pollution, weather, so memory climbs with how much of the world gets developed, not just player count. A growing town with a real economy is comfortable at 10 GB, a full civilization with multiple companies wants 12-16 GB, and a busy public server sits at 20 GB. You can scale up anytime, no rebuild.
Yes, that's the point of Eco. Plant growth, animal populations, and pollution spread continue ticking on the server regardless of who's online, so the world state your players left behind is exactly what they come back to. We size hardware for that always-on simulation load, not just peak concurrent players.
Yes. Upload mods via SFTP or the panel's mod manager, same as any Eco dedicated server. Server settings (meteor timer, skill rates, world size) are editable from the panel too, no ticket needed.
Eco doesn't just track players, it simulates the entire map's ecosystem every tick, plus the economy, law, and government systems your players build on top of it. That's sustained single-thread load the whole time your server runs, not just when someone's building. We run current-gen Ryzen and NVMe storage to keep that simulation smooth as your world fills in.
Yes. Eco worlds are portable, SFTP your save folder into the new server, restart, and your economy, laws, and terraforming come with you. Support will help if you'd rather not do it solo.
Yes. Same no-credit-card, 48-hour trial as every other game we host. Get your settlement running before the meteor clock starts, and walk away if it's not smoother than what you're on now.

Start the countdown. We'll keep it running.

Your civilization online in 60 seconds. Full panel control. Free 48-hour trial.

Free for 48 hours

No credit card · 60s deploy

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