Defeat the meteor, lag free.
Eco drops your whole server into one shared countdown: build a civilization, run a real player-driven economy, and get there without wrecking the ecosystem simulated beneath every build. We built hosting for exactly that load.

More than a builder sim
Four systems, one running world.
Eco isn't just a map you build on. It's an economy, a government, and an ecosystem, all simulated at once and all pushing back on each other. That's what makes it heavier than a typical survival server, and it's what we sized our nodes for.
A real, player-run economy
Currencies, shops, and contracts your players build and price themselves, not a menu you unlock. Specialize in a craft and trade for the rest.
Laws your players actually vote on
A programmable law system with elections and taxation. Your server governs itself instead of you moderating every dispute by hand.
A living ecosystem underneath it all
Thousands of simulated plants and animals react to every mine, farm, and factory. Overdevelop and the world pushes back before the meteor even arrives.
One shared deadline: the meteor
A countdown every player on the server races together. It's what turns Eco from a builder sim into a genuine collaboration under pressure.
What we promise
A host that treats Eco seriously.
Most generic hosts treat every game the same. We don't. Eco gets the same care as our biggest titles: full panel control, fast updates, and support from people who understand why your economy tanked.
Updated close to release
New Eco builds go up on our nodes soon after they ship, so you're not stuck running last patch's balance and recipe changes.
Every setting, in the panel
Meteor timer, skill rates, world size, difficulty. Edit and restart from the panel, no SSH gymnastics or support ticket.
Saves you can swap and roll back
Move a world in via SFTP, or roll back to yesterday's snapshot before trying a risky law change. Your economy stays intact either way.
Why the simulation doesn't choke
Hardware that keeps the whole map ticking.
Eco doesn't just render the players near you. It simulates the entire map's ecosystem, economy, and government every tick, whether anyone's nearby or not. That's sustained load for as long as your server runs, so we built our nodes for exactly that profile.
AMD Ryzen 9900X & 9950X
Current-gen Ryzen 9, single-thread speed up to 5.7GHz. Eco's world simulation runs continuously on a few hot threads, not just when players are active, and that clock speed keeps ticks from piling up.
DDR5 ECC Memory
Every plant, animal, and structure on the map lives in memory at once. Fast DDR5 with ECC gives your growing civilization headroom and guards against corruption on long campaigns.
NVMe SSD storage
Eco writes world state constantly as players build, mine, and terraform. NVMe keeps those autosaves invisible instead of stalling the server.
Pricing
Pick your size. Scale as your civilization grows.
$2/GB/month, flat. Start with a small settlement, scale up as your economy and population grow. No migration headaches, no contracts.
Small settlement
You and a few friends starting the countdown. Up to 4 players, light footprint.
Growing town
An established economy taking shape. Multiple players finding their specialty.
Full civilization
Multiple companies, real trade, laws on the books. Room for a serious campaign.
Public server
A busier world with heavy industry and more parallel economies running at once.
Mega economy
Max population, sprawling industry, the whole map developed. All the headroom.
Not sure what your world needs? Try our full configurator with RAM calculator →
FAQ
The questions people actually ask.
Everything about running an Eco dedicated server on Lagless.
Start the countdown. We'll keep it running.
Your civilization online in 60 seconds. Full panel control. Free 48-hour trial.




